We are excited to announce our Quests and other focus areas for each of our four mixed-age studios for the upcoming session. This is our second of three science themed sessions, where learners have the opportunity to explore various scientific topics in a very hands on way. You can read more about our learning design here.
Quests are real-world projects to master 21st-century skills. Usually lasting four- to six-weeks, each Quest includes a series of challenges bound by a compelling narrative and is designed to deliver 21st century skills while simultaneously incorporating traditional topics like science, social studies, and history.
There's an old proverb that many of us has likely heard;
While we won't be teaching anyone to catch a master angler this session, this proverb does sum up the spirit of Session 2 each year: Entrepreneurship!
While we don't believe each of our learners will end up owning their own businesses, nor do we believe everyone SHOULD be an entrepreneur, we DO believe in the lessons Entrepreneurship provides, from problem solving, to customer care, from seeing needs in the market to being able to sell products/ services or even ourselves in a job interview.
Take a look below to see this year's take on "learning to fish"
Sparks | Inventors Theme
Discovery | E-ship 'Build-a-Business'
The purpose of the E-ship Build-a-Business Quest is to equip the learners with skills, tools, and frameworks needed to start a business. The quest has two main goals:
Civilization: After exploring "clans" and the building blocks of the first civilizations during session one, the Discovery Studio will be plunging into the first African Civilizations, exploring African heroes from history and experience the traits of these early civilizations!
Communication: Session two communication will focus on laying a strong foundation for future challenges. Learners will be given weekly communication challenges for skills they use daily in the studio such as giving character call outs, writing Birthday wishes, or having courageous conversations.
Odyssey | E-SHIP 'BUILD-A-BUSINESS'
The Odyssey Studio will also be completing their own version of the Lemonade Stand-Off Eship Quest. Learners will work on a team to form a company that successfully runs a lemonade stand. On this quest, they will participate in two “Stand-Offs”, which are sales competitions where teams set up lemonade stands and try to sell the most and make the most profits. Along the way, they’ll explore entrepreneurship concepts like company formation, image, markets and consumers, and costs and risks. (For more details, see the Discovery Studio preview).
Communication- Create a Commercial
To go along with the business that they’ll be building, heroes will also take on the challenge of planning, writing, and recording a commercial for their Lemonade Stand! They’ll be able to use their Quest budget to buy ad space on the Band App to advertise their business and product to customers before Exhibition!
Launchpad | personal finance
Quest: Personal Finance Quest
The goal of the Personal Finance Quest is to prepare Heroes with tools to thrive in the real world by going beyond a few basic financial tools and skills, and delving deeply into the helpful and destructive ways money can influence our lives. This starts with an exploration of the meaning of money for each person. Heroes will research and plan what their financial futures will look like, as well as vocations and careers.
Each individual will pitch the job, providing proof of talents and passions and (imagining the future) explaining which apprenticeships and/or college degrees had prepared them for the position. In doing so, the twists and turns and path dependencies of early life choices become clearer.
Communication Badge: Narrative Journalism
“What is your story?” It’s a question curious people ask when they meet an interesting person. Being able to “tell your story” isn’t nearly as interesting as asking other people about theirs, but it is an important skill. “What will your story be?” is an even harder question, because it requires them to describe a journey they courageously undertook in support of an important cause, and the struggles, monsters and mentors they will meet along the way; the Holy Grail at the end if they are successful; and how they will be changed by the adventure.
In Session Two, Launchpadders are being asked to write “the story of your life” or “the cause you took on” looking back from age 30, as if a reporter had investigated your exploits or cause and written an intriguing tale. This unusual genre is best described as visionary narrative non-fiction or visionary long-form journalism. Their piece will be “visionary” in the sense they are painting a vision of how they expect their life or the cause they will champion will turn out, after they made decisions in the face of ambiguity. The piece is “non-fiction,” “narrative” and “journalism” because it will be a true, compelling story.
Session 2 -- Here we come!!!